Bottomless pit got you down? Three green balloons make an excellent pick-me-up. Furthermore, you can now equip three items before each level, instead of one. Another item lets DK immediately summon Diddy Kong at any time. A new green balloon will save DK from a single fall, and the Crash Guard potion will prevent you from immediately losing a level if you smash a mine cart or rocket barrel into certain enemies or traps. When you've got that much health, you can afford to loosen up a little.īeyond the extra vitality, you can purchase a handful of special items that take the edge off of the more unforgiving elements of Donkey Kong Country Returns 3D, namely its instant death hazards. If you're playing single-player (pretty likely on a 3DS), then picking up Diddy Kong brings your total to a whopping six hearts. In other words, you can make two mistakes before dying instead of one, effectively doubling your chances. The third heart lets him take two hits before the final, fatal blow. Normally, Donkey Kong can take a single hit, while the second hit will kill him. It doesn't sound like a huge difference, but it makes things significantly less frustrating. ![]() Called "New Mode," it relaxes the game's hefty challenge by adding some special items and granting both Donkey Kong and Diddy Kong a larger health bar, giving each three hearts instead of two. The biggest addition to Donkey Kong Country Returns 3D is the aforementioned easier difficulty level. A new difficulty setting tries to soften the Wii version's sharp edges, but the brutal structure of its levels remains intact, and no amount of extra health is going to change that.%Gallery-184939% What's new this time around? ![]() Resisting the shiny, candy-like allure of the Super Guide is still a major component of Donkey Kong Country Returns 3D, Monster Games' 3DS rendition of Retro Studios' Wii platformer. Seasoned players recognized it for what it really was: A taunt, a gently whispering devil on your shoulder. Nintendo gave us the nefarious innovation a few years ago, ostensibly a tool to help less experienced players navigate the trickier parts of its games. In our 2010 review of Donkey Kong Country Returns for the Wii, our own JC Fletcher admitted a terrible truth: He had used the Super Guide.
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